FilterBLAST is updated for PoE 3.3 and Incursion League!

xhul filter v3.3.C (August 10, 2018) forum thread

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GENERAL SETTINGS

The order of the switches matches the order of the blocks as they are declared in the actual filter, so keep in mind that when an item can fall in multiple categories, the earliest takes precedence.

The blocks can be processed in 3 different ways :

Show - The item is shown by default, assuming you have the "Always Highlight" option turned on. Either the default, or a custom sound effect is played.

Hide - The item is hidden by default, and only visible using the highlight key, without any sound effect being played.

Disable - The corresponding block is ignored, so the game will continue to search the filter for the next matching block.

To know precisely which base items are covered in specific blocks, please go here :

forum thread  

 

The following are used in multiple categories : black, half-black.

Color picker's pallete:  

black

Text:
Background:
Border:

cards

Text:
Background:
Border:

currency

Text:
Background:
Border:

fragments

Text:
Background:

gems

Text:
Background:
Border:

half-black

Background:

magic

Text:
Background:
Border:

maps

Text:
Background:
Border:

misc

Text:
Background:

normal

Text:
Background:
Border:

rare corrupted

Border:

rare main

Text:
Background:
Border:

unique

Background:

untradeable

Background:

The following are used in multiple categories : common, shy, unreal.

common

Sound:  
      Volume:  

currency divine

Sound:  
      Volume:  

currency exalted

Sound:  
      Volume:  

currency mirror

Sound:  
      Volume:  

fragments high

Sound:  
      Volume:  

fragments low

Sound:  
      Volume:  

maps average

Sound:  
      Volume:  

maps high

Sound:  
      Volume:  

maps low

Sound:  
      Volume:  

maps top

Sound:  
      Volume:  

misc

Sound:  
      Volume:  

shy

Sound:  
      Volume:  

unique

Sound:  
      Volume:  

unreal

Sound:  
      Volume:  

untradeable

Sound:  
      Volume:  

Source code and result: horizontalvertical layout

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